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Autodesk maya 2014
Autodesk maya 2014










  1. AUTODESK MAYA 2014 GENERATOR
  2. AUTODESK MAYA 2014 SOFTWARE

New Relax, Tweak and soft selections with the Quad Draw Tool make retopology much easier, and there is also a new interactive edge extend tool. You can now retopologize high resolution meshes much more effectively in Maya. Much work has gone into creating better performance and streamlining workflows. Some new enhancements have been issued into the modeling toolset in Maya 2015. The Bifrost liquid sims can also interact with animating emissions, collisions or influencer objects, allowing for great flexibility with animations and simulations together. All of the results from Bifrost can be viewed interactively in viewport 2.0, or rendered with the mental ray renderer, or mesh the liquid simulations to render in other renderers. The Naiad technology will allow artists to create photorealistic simulation and rendering of liquids right within Maya. Because the weighting assignment calculations are separate from the distance calculations, its possible to modify weights interactively at pose time without the need for additional processing.Ĭertainly the integration of Bifrost into Maya 2015 as a procedural effects platform is a huge deal. This produces much smoother weights really quickly – at interactive rates. This is based on the distance between each voxel lying on a bone and all exterior voxels. Geometric Voxel Binding first voxelizes the input geometry, and uses that voxelization to calculate the binding weights. What makes Geodesic Voxel Binding unique is that it can handle really complex meshes easily.

autodesk maya 2014

The Geometric Voxel Binding is a new skinning method that can bind geometry to joint skeletons. These are the same OpenSubdiv libraries that were open-sourced by Pixar studios. OpenSubdiv is a huge addition to Maya allowing Maya to take advantage of parallel GPU and CPU processing on Subdivision surfaces. New to Maya 2015 is the integration of the OpenSubdiv Libraries.

  • Import MotionBuilder character animations created in Softimage in a single step and export CrowdFX simulations from Softimage to Maya for inclusion with scene elements in one click.
  • Export Blend Shapes with multiple targets or Blend Shapes from Maya into Mudbox for sculpting, and then merge them back into the original Maya scene.
  • Enhanced image plane matching between Maya and Mudbox allows artists to use the same reference image without having to readjust the image to match.
  • The ability to exchange Ptex and multi-tile UV textures between Maya and Mudbox helps facilitate an iterative round-trip workflow between Mudbox and Maya.
  • AUTODESK MAYA 2014 GENERATOR

    With the XGen Arbitrary Primitive Generator for creating hair, fur, feathers, grass, foliage, and other instanced data a new retopology toolset new robust and efficient Boolean operations and enhancements to the Bullet physics plug-in, the Extension for Maya 2014 delivers increased productivity to modelers, animators, and effects artists.Many of the Suites’ features are built upon existing data exchange workflows that help improve product interoperability and foster greater team collaboration across projects

    AUTODESK MAYA 2014 SOFTWARE

    The Extension for Autodesk? Maya? 2014 software brings you the power of some of the industry?s best technology, with new tools and enhancements that help you more easily create the complex, high-quality assets required by today?s demanding productions. Autodesk Maya 2014 Extension – Win/Mac/Linux – XFORCE












    Autodesk maya 2014